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Мартин Гарднер «Колонка «Математические игры» в журнале Scientific American (1956-1981)»

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Колонка «Математические игры» в журнале Scientific American (1956-1981)

Условный цикл

Аннотация:

Статьи, опубликованные М. Гарднером в колонке Mathematical Games в журнале «Scientific American», которую он вёл с 1956 по 1986 год.

цитата М. Гарднер

Одним из моих величайших удовольствий и привилегий было в течение примерно 30 лет вести колонку для Scientific American. Она началась со статьи о гексафлексагонах в декабре 1956 г. и завершилась колонкой о минимальных деревьях Штейнера в мае 1986 г.


Содержание (части, тома): по порядкупо годупо рейтингу


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  • Los Angeles  [= In which the author chats again with Dr. Matrix, numerologist extraordinary] (1961)  
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  • Sing Sing  [= The author pays his annual visit to Dr. Matrix, the numerologist] (1963)  
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  • Chicago  [= Presenting the one and only Dr. Matrix, numerologist, in his annual performance] (1964)  
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  • Miami Beach  [= Some comments by Dr. Matrix on symmetries and reversals] (1965)  
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  • Philadelphia  [= Dr. Matrix returns, now in the guise of a neo-Freudian psychonumeranalyst] (1966)  
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  • Трисекция угла / How to Trisect an Angle  [= The persistence (and futility) of efforts to trisect the angle; О трисекции угла и тех, кто упорно (но тщетно) пытается решить эту древнюю задачу] (1966)  
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  • Гиперкубы / Hypercubes  [= Is it possible to visualize a four-dimensional figure?; Можно ли наглядно представить себе четырехмерную фигуру?] (1966)  
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  • Factorial Oddities  [= In which a computer prints out mammoth polygonal factorials] (1967)  
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  • Double Acrostics  [= Double acrostics, stylized Victorian ancestors of today's crossword puzzle] (1967)  
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  • Squaresville  [= The beauties of the square, as expounded by Dr. Matrix to rehabilitate the hippie] (1968)  
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  • Dollar Bills  [= Puzzles and tricks with a dollar bill] (1968)  
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  • Playing Cards  [= Combinatorial possibilities in a pack of shuffled cards] (1968)  
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  • Dice  [= On the ancient lore of dice and the odds against making a point] (1968)  
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  • Mobius Bands  [= The world of the Mobius strip: endless, edgeless and one-sided] (1968)  
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  • Fifth Avenue  [= Dr. Matrix gives his explanation of why Mr. Nixon was elected President] (1969)  
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  • Matches  [= Tricks, games and puzzles that employ matches as counters and line segments] (1969)  
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  • Simplicity  [= Simplicity as a scientific concept: Does nature keep her accounts on a thumbnail?] (1969)  
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  • The Moon  [= A numeranalysis by Dr. Matrix of the lunar flight of Apollo 11] (1969)  
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  • The Abacus  [= The abacus: primitive but effective digital computer] (1970)  
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  • Cyclic Numbers  [= Cyclic numbers and their properties, and answers to last month's problems] (1970)  
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  • Optical Illusions  [= Of optical illusions, from figures that are undecidable to hot dogs that float] (1970)  
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  • Elegant Triangles  [= Elegant triangle theorems not to be found in Euclid] (1970)  
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  • Колеса / Wheels  [= On the cyclical curves generated by wheels that roll along wheels] (1970)  
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  • Honolulu  [= Lessons from Dr. Matrix in chess and numerology] (1971)  
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  • Can Machines Think?  [= The Turing game and the question it presents: Can a computer think?] (1971)  
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  • Houston  [= Dr. Matrix poses some heteroliteral puzzles while peddling perpetual motion in Houston] (1972)  
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  • The Binary Gray Code  [= The curious properties of the Gray code and how it can be used to solve puzzles] (1972)  
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  • Polycubes  [= Pleasurable problems with polycubes, and the winning strategy for Slither] (1972)  
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  • Coincidence  [= Why the long arm of coincidence is usually not as long as it seems] (1972)  
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  • Bacon's Cipher  [= On the practical uses and bizarre abuses of Sir Francis Bacon's biliteral cipher] (1972)  
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  • Elevators  [= Up-and-down elevator games and Piet Rein's mechanical puzzles] (1973)  
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  • Napier's Bones  [= The calculating rods of John Napier, the eccentric father of the logarithm] (1973)  
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  • Napier's Abacus  [= How to turn a chessboard into a computer and to calculate with negabinary numbers] (1973)  
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  • Crossing Numbers  [= Plotting the crossing number of graphs, and answers to last month's miscellany] (1973)  
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  • Newcomb's Paradox  [= Free will revisited, with a mind-bending prediction paradox by William Newcomb] (1973)  
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  • Clairvoyance Test  [= An astounding self-test of clairvoyance by Dr. Matrix] (1973)  
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  • Point Sets on the Sphere  [= Problems on the surface of a sphere offer an entertaining introduction to point sets] (1973)  
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  • Look-See Proofs  [= "Look-see" diagrams that offer visual proof of complex algebraic formulas] (1973)  
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  • Worm Paths  [= Fantastic patterns traced by programmed "worms"] (1973)  
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  • Waring's Problems  [= On expressing integers as the sum of cubes and other unsolved number-theory problems] (1973)  
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  • The I Ching  [= The combinatorial basis of the “I Ching,” the Chinese book of divination and wisdom] (1974)  
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  • Reflections on Newcomb's Paradox  [= Reflections on Newcomb's problem: a prediction and free-will dilemma] (1974) // Соавтор: Роберт Нозик  
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  • Pyramid Lake  [= Dr. Matrix brings his numerological Science to bear on the occult powers of the pyramid] (1974)  
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  • Nothing  [= How the absence of anything leads to thoughts of nothing] (1975)  
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  • The King James Bible  [= Dr. Matrix finds numerological wonders in the King James Bible] (1975)  
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  • Everything  [= A few words about everything there was, is and ever will be] (1976)  
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  • Calcutta  [= In which DM (Dr. Matrix) is revealed as the guru of PM (Pentagonal Meditation)] (1976)  
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  • Улипо / The Oulipo  [= The flip-strip sonnet, the lipogram and other mad modes of wordplay] (1977)  
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  • Stanford  [= Dr. Matrix goes to California to apply punk to rock study] (1977)  
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  • The Tinkly Temple Bells  [= The Bells: versatile numbers that can count partitions of a set, primes and even rhymes] (1978)  
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  • Mathematical Zoo  [= A mathematical zoo of astounding critters, imaginary and otherwise] (1978)  
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  • Twisted Prismatic Rings  [= A Möbius band has a finite thickness, and so it is actually a twisted prism] (1978)  
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  • The Thirty Color Cubes  [= Puzzling over a problem-solving matrix, cubes of many colors and three-dimensional dominoes] (1978)  
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  • Egyptian Fractions  [= Puzzles and number-theory problems arising from the curious fractions of ancient Egypt] (1978)  
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  • Minimal Sculpture  [= In which a mathematical aesthetic is applied to modern minimal art] (1978)  
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  • Chautauqua  [= Is it a superintelligent robot or does Dr. Matrix ride again?] (1978)  
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  • Tangent Circles  [= The diverse pleasures of circles that are tangent to one another] (1979)  
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  • Packing Squares  [= Some packing problems that cannot be solved by sitting on the suitcase] (1979)  
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  • Chaitin's Omega  [= The random number omega bids fair to hold the mysteries of the universe] (1979)  
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  • M-Pire Maps  [= The coloring of unusual maps leads into uncharted territory] (1980)  
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  • Istanbul  [= Dr. Matrix, like Mr. Holmes, comes to an untimely and mysterious end] (1980)  
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  • Voting Mathematics  [= From counting votes to making votes count: the mathematics of elections] (1980)  
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  • Taxicab Geometry  [= Taxicab geometry offers a free ride to a non-Euclidean locale] (1980)  
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  • Parabolas  [= The abstract parabola fits the concrete world] (1981)  
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  • The Laffer Curve  [= The Laffer curve and other laughs in current economics] (1981)  
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  • The Topology of Knots  [= The topology of knots, plus the results of Douglas Hofstadter's Luring Lottery] (1983)  
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Обозначения:   циклы (сворачиваемые)   циклы, сборники, антологии   романы   повести
рассказы   графические произведения   + примыкающие, не основные части


Входит в:



Математические головоломки и развлечения
1971 г.
Крестики—нолики
1988 г.
Путешествие во времени
1990 г.
От мозаик Пенроуза к надежным шифрам
1993 г.
Математические головоломки и развлечения
1994 г.
Математические досуги
1995 г.
Математические головоломки и развлечения
1999 г.
Новые математические развлечения
2009 г.
Математические головоломки и развлечения
2010 г.

Периодика:

Наука и жизнь 1971`3
1971 г.
Наука и жизнь 1971`11
1971 г.
Техника - молодёжи № 3 1971
1971 г.
Техника - молодёжи № 5 1972
1972 г.

Издания на иностранных языках:

The Scientific American Book of Mathematical Puzzles & Diversions
1959 г.
(английский)
The Scientific American Book of Mathematical Puzzles & Diversions
1959 г.
(английский)
The 2nd Scientific American Book of Mathematical Puzzles & Diversions
1961 г.
(английский)
More Mathematical Puzzles and Diversions
1963 г.
(английский)
The Numerology of Dr. Matrix: The Fabulous Feats and Adventures in Number Theory, Sleight of Word, and Numerological Analysis (Literary, Biblical, Political, Philosophical and Psychonumeranalytical) of That Incredible Master Mind
1967 г.
(английский)
The Incredible Dr. Matrix
1976 г.
(английский)
The 2nd Scientific American Book of Mathematical Puzzles & Diversions
1977 г.
(английский)
Wheels, Life, and Other Mathematical Amusements
1983 г.
(английский)
The Magic Numbers of Dr. Matrix
1985 г.
(английский)
The 2nd Scientific American Book of Mathematical Puzzles & Diversions
1987 г.
(английский)
Time Travel and Other Mathematical Bewilderments
1987 г.
(английский)
Hexaflexagons and Other Mathematical Diversions: The First Scientific American Book of Puzzles and Games
1988 г.
(английский)
The Magic Numbers of Dr. Matrix
1990 г.
(английский)
Origami, Eleusis, and the Soma Cube
2008 г.
(английский)
Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi
2008 г.
(английский)




 


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